Welcome to our ESO Stamina Templar DPS Build called The Harvester. On this page you will find an updated guide on the class, gear, champion points and everything you need to know for Stamina Templar DPS.
Table of Contents
Re: Class Comparisons for Ranged Damage I notice that both with Sharpshooter and without, best and worst are within 50%; that is, best DPR. Epis or Theo main dps. Pretty self-sustainable considering how she is not a full healer. Do i sacrifice some of the lets say atk spd or crit dmg from theo or even pris to make up for their survivability? Its more for phydmg. For healer wise i'll run the current kaulah now to see if its engh to keep both these crazy high dps dealers. Feb 03, 2014 it should be damage dealer, or just damage. However, the community got used to calling it dps, because they do dps, and they train to increase their dps and it's all about their dps. Once the community got used to it, it's hard to change lol.
[Updated for Clockwork City by Gilliamtherogue]
Objective
DPS AND BURST DAMAGE IN LoL: RESUME. DPS is very important and you should always look for ways to increase it. Itemizing is a very important part of increasing consistent damage and burst damage. Burst damage dealers have to itemize penetration very early on. Positioning is extremely important for your DPS and so is timing and vision. This overwatch guide focuses on how to do the most damage or dps. Playing attackers requires proper timing to optimize your effectiveness in fights.
With this build we’ll be helping out all those players interested in making a Stamina Templar from scratch. We’ll be offering mainly PvE build suggestions, but a few abilities will be vital to PvP as well with. Feel free to experiment and augment some of the more PvE abilities into other ones if you’re planning on being a PvP main instead.
Should you play this build?
Stamina Templars are a truly fun and unique class, boasting a great toolkit of easy to use yet hard to master skills. They translate exceptionally well between hardcore PvP as well as enabling DPS for PvE, making them fit quite well in today’s meta. If you love an in your face, take no prisoners sort of play style, then the Stamplar is for you!
Priority Skills
As a Stamina build we have three major options to chose from for weapon progression. We’ll list the three here, and give you pros and cons of where each of these excel. Remember that this build is primarily preparing you for end game PvE, so there might be some missing suggestions if you plan on PvPing. Experiment and find what skills you like the most.
Dual Wield
Dual Wield blends high damage, with plenty of survivability. Many skills will have morph options that either diverge into straight up damage, or offer the player some utility in form of healing or amplifications. Dual Wield boasts the most end game damage, but at the expense of being exposed to a lot of damage due to being melee range. As a Stamina Templar we already have a lot of better skills in our own kit, so don’t worry about grabbing a skill early on, just equip dual wield and generate XP naturally. These skills and passives will be the most important to look out for;
- Twin Slashes (Single Target DoT | morph to preference) – A great damage over time skill that can be morphed for extra burst and a snare, or a very small heal over time.
- Blade Cloak (AoE DoT and Damage mitigation | morph to preference) – A newfound skill for Stamina builds that helps us stay alive through the harshest of content. Reducing AoE damage by a whopping 25%, many dungeons and trials are also tailored to work with this skill, giving Stamina DPS a way to stay alive.
Two Handed
Two Handers fit in ESO’s “meta” from more of a PvP aspect, but have slowly been receiving tweaks to help them feel stronger in PvE content as well. The Two Hander lacks a strong spammable ability, but as a Templar we fix that quite easily. Two handers work wonderfully if you prefer a beefier approach at content, staying alive at the expense of raw damage.
- Uppercut (Channeled spammable | morph to preference) – Unfortunately Two Hander’s spammable is a bit clunky, and gives the weapon skill line a bad vibe at level one. If you can manage to get over it though, once we start getting later in levels the skill line will explode in power. You’ll still want to grab this at level 1 to help speed up leveling your Two Handed skill line.
- Cleave (AoE spammable | morph to preference) – While usually laughed at from “end game” players, this skill has received a bit of a buff recently, helping it perform much better in the game. This helps the Two Hander carve through packs of enemies, and has a defensive morph option called Brawler, which I highly suggest.
- Momentum (Heal over time | morph to preference) – A rather potent heal over time that also grants us Major Brutality while it’s active. The cool thing about it is that you can swap to a completely different weapon, and still retain the benefits. The Rally morph adds a burst heal option, that grows in power based on how long you’ve let it run. The Forward Momentum option is your best bet if you plan on PvPing however.
Bow
Bows are truly versatile tools in Elder Scrolls Online, giving players ranged damage options, as well as support damage for melee builds. The major flaw of Bows remain to be their lack of defensive power, having the user instead rely on kiting and out ranging their opponents. This weapon skill line fits best as a support option in the meta, used as something referred to as a “back bar” option; due to its high amount of damage over time skills.
- Snipe (Channeled spammable | morph to preference) – Similarly to Two Handed, this spammable is rather clunky. It doesn’t boast immense sustained damage, but offers great burst from a range or in stealth in PvE. If we decide to make the bow our primary bar, this will be our spammable ability, so start learning how to weave with it as soon as possible.
- Volley (AoE DoT | morph to Endless Hail) – One of the best forms of damage in the game, helping kill both singular enemies and large groups. The power comes from the fact that it does not require the caster to actively have the bow out after casting. Simply cast once and swap to a different weapon, and it will continue to deal high damage.
- Arrow Spray (AoE spammable | morph to preference) – If you want to go full bow build, this will be your best friend for fighting large groups of enemies. It also helps your kiting potential by snaring enemies, so that they cannot reach you.
- Poison Arrow (DoT | morph to Poison Injection) – Another phenomenal damage over time skill that can have its power retain after being casted. Simply hit a target with it, and swap to a new weapon, and the poison will still tick away at your enemy.
Aedric Spear
- Puncturing Strikes (Spammable | morph to Biting Jabs) – A truly wonderful spammable skill that does great single target and cleave damage. It will also proc a very powerful passive, helping the damage potential even more! A common phrase that we’ve adopted for the Templar class is, “When in doubt, Jabs out!” to help give newer players who find themselves confused about how to approach a situation.
Dawn’s Wrath
- Sun Fire (DoT | do not morph) – We won’t be using this skill later on, but we’ll need to learn the base morph and bar it to make sure we generate experience for this skill line. Don’t bother morphing it either, you’ll want to save skill points.
- Backlash (Debuff | morph to Power of the Light) – One of the only sources of Minor Breach and Fracture in the game, on a hard hitting ability. The only down side is that it lasts 6 seconds, making it very hard to manage. Try to keep this up 100% on a single target fight for an explosion of damage. It’s also unblockable, making it great for PvP!
Restoring Light
- Rushed Ceremony (Heal | do not morph) – Another skill we don’t want to be using since it’s only made for Magicka builds. We still need to slot it though to advance this skill line to get other ones!
- Restoring Aura (Heal | morph to Repentance) – Once morphed this skill will be our primary means of resource management when fighting large groups of lower health enemies (Don’t use this against single target enemies). The way this skill works is it requires corpses to use. Once activated it will consume a corpse (can only use this once per corpse) and restore 10% of your Stamina and an equal amount of Health. Wonderful for grinding!
- If you want to go into PvP, grab the Cleansing Ritual and Rune Focus morphs, and take your preference pick. They’re great for getting defensive and removing harmful effects!
Priority Passives
Dual Wield Sim 2 mac download.
- Controlled Fury – This passive helps reduce the cost of our skills, helping our Stamina pool stay hearty enough while we play.
- Twin Blade and Blunt – The purpose of this passive is to give us passive damage amps while dual wielding. I suggest pairing two daggers for immense damage and healing potential.
Two Handed
- Heavy Weapons – The same idea as Twin Blade and Blunt, this will passively augment our power based on what weapon you use. I suggest going with a Sword for maximum damage.
- Balanced Blade – This passive will reduce the cost of your Two Handed skills, helping sustain tremendously.
- Battle Rush – Killing an enemy will grant a burst of Stamina Regeneration, helping your Stamina pool stay hearty in between fights.
Bow
- Ranger – The bow’s source of cost reduction, this skill helps reduce the load on our Stamina bar so we can keep in the fight.
- Hawk Eye – A very potent passive that increases all damage dealt by bow attacks (abilities and Light/Heavy attacks) by 5% per stack. Each Light or Heavy Attack adds a stack for 5 seconds, up to 5 times. This is the most important source of damage for bow builds, and helps the support aspect of the bow soar as well.
Aedric Spear
- Burning Light – A great passive that helps us deal even more damage when using Aedric Spear abilities. Paired with jabs, we’ll be able to melt crowds of weaker mobs with ease.
Dawn’s Wrath
- Prism – Whenever you activate a Dawn’s Wrath ability you’ll get a tiny bit of Ultimate, every 6 seconds. If using Power of the Light properly, that means it’ll go off every time!
- Restoring Spirit – Some cost reduction to our Magicka, Stamina, and Ultimate abilities; helping us sustain quite nicely.
Restoring Light
Nothing here is super important unless you PvP, then they’re all great!
Medium Armor
- Wind Walker is a stellar source of resource management, helping reduce the cost of all Stamina abilities, and giving us some much needed Stamina Regeneration.
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Gear Suggestions
Find yourself a friend as soon as possible so you can get your hands on great gear. Crafted sets are by far the strongest way to level up in ESO, so hold onto that quest money to pay the bills, or start learning crafting yourself!
The focus with this gear setup is to gain some much needed healing while we level up. Vampire’s Kiss (craftable) heals over time each time you get a kill, which helps with staying power in grinding. The Eternal Hunt (craftable) offers us some great resource management via Stamina Regeneration bonuses. You can also opt to go with a more offensive setup of 5 Hunding’s and Eternal Hunt if you’re grinding with a buddy.
Tips and Miscellaneous
- Race is a very important choice in ESO if you plan on making your character as powerful as possible. Almost all of the content in the game can be done by anything, but if you plan on playing in level capped dungeons or harder versions like Veteran, you’ll want to research what race fits best for you. For this build in particular (Stamina Templar), here are the best choices;
- Redguard remains the best overall choice for both sustain and damage, no doubts about it. Especially powerful on a Stamina Templar, since Power of the Light only scales with Max Stamina.
- Orcs and Imperials mix a good bit of damage and defensive stats for the solo player or PvPer, while Woodelf remains rather low on the totem pole for PvE.
- To discover skill lines you’ll need to equip their respective pieces of gear or interact. Interacting with a Anvil will unlock Blacksmithing, while getting a kill with a Two Hander will unlock the Two Handed Skill line. Equipping at least 3 pieces of an armor weight (Light, Medium, or Heavy) will unlock that skill line. Try unlocking all skill lines as soon as possible so you can get an idea of what you want to do with your character.
- Consumables are a very important aspect of ESO, there is ZERO reason to not have a Food or Drink buff, or to drink potions in combat. They’ll help raise your stats and combat effectiveness, so try and find Food, Drinks, and Potions within your level range as you play. You can always craft, or find a friend to craft you some!
- Weaving is an obscure and often misunderstood mechanic in Elder Scrolls Online. Start by looking up guides or talking with players about what this phenomena is, and practice early. Understanding the game’s combat system will ensure you will have fun AND remain efficient while playing. Be wary though, due to the complexity of this mechanic, many players often share misinformation about it. Always try to get as many opinions and sources as possible to ensure you have a more well rounded view.
- Mundus Stones are a unique mechanic to ESO that offer your character a free boon for having active. Simply interact with a Stone to gain a permanent effect. You may interact with a Mundus Stone whenever you want, and replace whatever stone you interacted with before, with a new one. As a Stamina Templar you’ll likely want to find the Serpent stone or the Warrior stone.
- Attribute Points are another way to increase your character’s power as you level up. There is no real “best” way to spend these, but usually you’ll want to focus on your character build’s main stat; either Magicka or Stamina. Health points are also important so you don’t die, so if you find yourself dying too quickly in combat, you can bolster that up as well.
- As a Stamina Templar, you’ll want to spend most of your points into Stamina, and possibly a bit of Health. There should be NO points spent into Magicka, other than very very niche moments.
Champion Point Progression
Mage (Blue Tree)
Focus on filling up Mighty, then pumping up Thaumaturge and Master at Arms. Feel free to spend some points between Precise Attacks and Piercing as well. Check the DPS portions below for a finalized look at CP.
Warrior (Red Tree)
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A healthy split between Hardy and Elemental Expert until 40 will help reduce damage greatly and improve survivability. After that begin pumping up Iron Clad and Thick Skinned with a 3:1 ratio (3 Iron Clad, 1 Thick Skinned). Check the End Game’s tab to see the final version.
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Thief (Green Tree)
Tenacity and Mooncalf are our most important nodes in the Thief, helping resource management greatly. After those hit about 30 (the most you’ll want in them is 43 or 49) start bumping up other nodes like Sprint, Block, Dodge, and CC break cost reduction.
Other Priorities
- Passives are important in ESO. If you use a class line, weapon type, or armor weight; always get ALL the passives when you have extra skill points.
- Join Guilds early to level them up as you go, instead of having to do it once you’re at cap. Fighter’s Guild, Mage’s Guild, and Undaunted are the most important, while Thieves Guild and The Dark Brotherhood offer more questing/RP approaches. Many powerful skills lie within the main 3 guilds, so always toy around with them.
- As a Stamina Templar, the Figther’s Guild and Undaunted are the most important. The Mages Guild can be ignored if you wish.
[Updated for Clockwork City by Gilliamtherogue]
Objective
This build is designed to help players ease into the Stamina Templar role from a PvE DPS perspective. We’ll have some options if you find yourself playing solo, but this is primarily meant for 4 man or 12 man content!
Relevant Changes (Patches, Updates, etc)
[For Dragonbones update]
As of the Dragonbones patch, Stamina Templars will be getting a nice boost to their overall damage production between some class bug fixes, as well as some extra resources when hitting Off Balance targets. Below is an outline of the major things to look out for.
1; Always be watching Off Balance (via addons or in game buff tracking). The icon is a small bluish-purple icon with the silhouette of face with “dizzy swirlies”. As soon as you see this appear, try and line up a fully charged Heavy Attack (Dual Wield is ideal for this) and then use an ability like a DoT. Immediately try to line up another Heavy Attack to utilize the double resources against Off Balanced enemies. You can completely ignore this interaction if you don’t need resources though! Keep in mind you do 70% additional damage with Fully Charged Heavy Attacks on Off Balance targets too, so squeeze that damage in!
The in game visuals for a target being Off Balance
2; The Off Balance immunity is now also recorded as a debuff with the in game or addon buff tracking sources. The icon is a character standing tall and proud, with a bluish-grey color scheme. This will last 15 seconds. When this is debuff reaches 1-2 seconds, you can attempt to charge up a Heavy Attack so that if the target is immediately set Off Balance, you will get additional time to squeeze in more Heavy Attacks.
3; With all of these extra resources we’ll be getting you can now use more Biting Jabs in your rotation, meaning your overall damage in single target and cleave will go up!
4; Biting Jabs will be getting a small damage increase, as well as hitting an extra meter, meaning you’ll be able to hit even more targets than before with it. Mac harddrive cleaner free cnet. Jab out!
Skills
Dual Wield Bar | Main Damage Bar
- Steel Tornado (morph of Whirlwind | Dual Wield skill line) – The tried and true AoE damage skill in the game, boasting immense range, power, and even execute potential. Use this over your single target spammable when you’re fighting more than 3 enemies in an area that you can’t spam Jabs on. Always try to position yourself in the center of the pull to maximize the number of targets hit.
- Rending Slashes (morph of Twin Slashes | Dual Wield skill line) – An extremely potent single target DoT available from Dual Wield. This ability can be applied to an infinite amount of targets, so try and hit each enemy with this when you’re fighting groups the size of 3 and under. It also has immense up front damage and a snare, helping you kite enemies when you need to back off to heal. Since we have Jabs, we’ll primarily be using this.
- Repentance (morph of Restoring Aura | Restoring Light skill line) – A wonderful skill that will help our Stamina management immensely. Cast this whenever you see a body or two (can only be used once per corpse) and get 10% of your Stamina (and some Health) per corpse. If you’re fighting a boss that doesn’t have adds, you can use this as a flex spot.
- Biting Jabs (morph of Puncturing Sweeps | Aedric Spear skill line) – Our primary form of damage, or ‘spammable’. This offers us great single target AND cleave damage, and is a big reason we don’t really need to rely on Steel Tornado for most fights. It will also proc our Burning Light passive and activate our Piercing Spear passive for extra Critical Hit Damage/healing! When in doubt, jabs out!
- Power of the Light (morph of Backlash | Dawn’s Wrath skill line) – The skill that makes the Stamina Templar a thing, this skill grants our raid 2-4% extra DPS to a target, as long as they have mitigation to shred. It also copies a portion of all damage that the target takes, and explodes (there’s a cap, so no one shotting bosses, sorry!) for big boi damage. Try to keep this up 100%!
- Deadly Cloak (morph of Blade Cloak | Dual Wield skill line) – Now boasting a staggering 25% AoE damage reduction, this skill helps Stamina builds stay in the fight in harsh combat. Many skills in dungeons and trials have also been updated to be considered AoE damage, giving us much needed tankiness.
- Flex Option; Resolving Vigor (morph of Vigor | Alliance War Assault skill line) – A massive AoE heal over time accessible to anyone who’s ventured into Cyrodiil for a while. The healing potential this skill enables is massive, as well as giving some added group utility. We have room on our backbar for this, but some players might prefer it on their front bar instead.
- Ultimate Option 1 (Classic) Flawless or Smiting Dawnbreaker (morph of Dawnbreaker | Fighter’s Guild skill line) – A potent AoE Ultimate that can be casted in a cone in front of you, dealing high burst and a decent DoT that lasts 5 seconds. Flawless offers more passive damage, while Smiting offers more Ultimate damage and a stun to targets hit. This will also do bonus damage to Undead, Daedra, and Werewolves.
Bow Bar | Support Damage & Buffs
- Rearming Trap (morph of Trap Beast | Fighter’s Guild skill line) – A universal powerhouse to any Stamina (and even some Magicka) builds. Enabling great damage via Minor Force for 12 seconds, as well as a hefty single target DoT to the enemy it procs on. It can also root minor enemies in place for a bit, and will deal massive bonus damage to Undead, Deadra, and Werewolves. You can run this on your front bar in a flex spot if you want more passive Weapon Damage, but I like how it lines up on our back bar personally.
- Poison Injection (morph of Poison Arrow | Bow skill line) – A truly superb DoT ability that also acts as an execute on targets at or below 50% Health. It can be casted from a range as well, helping keep up pressure when you need to retreat from the battle for a moment. The damage the DoT deals will also be amplified by the Hawk Eye passive, even after swapping off the bow bar. Always make sure to actively light attack on this bar!
- Endless Hail (morph of Volley | Bow skill line) – Another classic DoT ability, but this one functions as an AoE as well. Paired with a Maelstrom Bow, this skill instantly becomes our most important form of damage, even after swapping to our Dual Wield bar. Place this where most of the enemies you will be fighting are, or where a boss is. Keep in mind that Hawk Eye will also boost this even after swapping, so always weave before and after applying it!
- Razor Caltrops (morph of Caltrops | Alliance War Assault skill line) – Updated in Morrowind to be a universally accessible skill (there is no cap on how many players can use this), Razor Caltrops adds immense AoE damage potential to every Stamina build around. The duration allows it to line up perfectly with our other back barred DoTs. The cost can be excessive though, so make sure you have a robust enough Stamina pool before going to your back bar.
- Flex option; If you’re not comfortable with Caltrop’s insanely high cost, or having the trudge through Cyrodiil to get it; treat this slot as a flex spot.
- Resolving Vigor (morph of Vigor | Alliance War Assault skill line) – A massive AoE heal over time accessible to anyone who’s ventured into Cyrodiil for a while. The healing potential this skill enables is massive, as well as giving some added group utility.
- Flex option; If there’s a lot of negative effects in a fight, you can take Extended Ritual to remove them from yourself. You can also opt to take Restoring Focus for some extra mitigation, helping shrug off damage in some of the harder fights in the game.
- Ultimate Option 1 (Classic) Ballista (morph of Rapid Fire | Bow skill line) – One of the best single target ultimates in the game, this skill has a lot of potential. The ultimate itself does great damage, and can be empowered by the Hawk Eye passive, meaning you should always try to cast it after reaching 3 or more stacks. It will continue to fire even if you swap off your Bow bar, so try and make use of Dual Wield’s bonus damage by immediately swapping bars after casting.
- Ultimate Option 2 (War Machine route) Crescent Sweep (morph of Radial Sweep | Aedric Spear skill line) – A super cheap ultimate that feels fantastic to use. Dealing a big burst of AoE damage upon activate, it will also passively radiate damage in an area around us for a bit after using. Target in front of you take 66% bonus damage, making it hit EXTREMELY hard, especially for how cheap it is. If you’re using the War Machine set, this will be the ultimate to activate. Using this will also ensure our Piercing Spear passive is active on our back bar as well!
Gear
(check the trait section in the Consumables section for a better idea for traits and enchants!)
In this section you will find a multitude of options, trying to give every player an idea of what gear to go after. Always try to experiment and find what works best for you, as there is no real universal “best”. Keep in mind that most DPS builds will run very similar gear sets, but there are always deviations depending on the class and play style.
Beginner/Crafted+BoE
- Infector (found in Morrowind Overland events) – A new 5 piece set that dropped with Morrowind, it’s BoE and comes from many overland activities. Sharpened weapons will always be a pain to find, so if you can’t nab them go for the Shoulder and Helmet paired with jewelry instead.
- If you don’t have access to Infector, there are a multitude of powerful BoE Stamina sets in the base game. Spriggan’s (Bangkorai) offers immense penetration but may become redundant in group play, Witchman (The Rift) offers healing and resource management, as well as many other sets.
- Hunding’s Rage (6 trait craftable) – A solid staple in Stamina DPS, helping your healing and damage dealing capabilities tremendously. While other sets like Nightmother’s and Spriggan’s might boast more raw damage to some players, Hunding’s flat amps helps the newer player who isn’t pushing out insane base DPS.
- You’ll have some free slots available to you with this setup. I highly suggest getting some Health bonuses from either Monster sets or a crafted set like Ashen Grip (2 trait craftable) to help survive.
Non Trials End Game
- Nightmother’s (6 trait craftable) OR Spriggan’s (obtainable from Bangkorai overland events) – Both of these sets offer a great amount of damage to players who are comfortable with the game’s combat mechanics. They both offer a large % damage boost, meaning if you’re pulling lower numbers you’ll want a set like Hundings to replace them.
- Agility (Imperial City or LFG rewards) – A powerful 3 piece set that has a 50% bonus to all of the set bonuses, helping it give a massive boost to Stamina and Weapon Damage.
- If you don’t mind grinding dungeons, Leviathan (Crypt of Hearts I & II) offers an insane amount of Weapon Critical. Paired with the Major Savagery buff from potions you’ll be near 100% easily.
- Any Monster set (Undaunted chests & any dungeon) helps fill in each slot, whether it be two 1 pieces, or one 2 piece set. If you need Health, try mixing two 1 pieces such as Valkyn Skoria and Mephala’s, or if you want more damage go for Kra’gh’s, Velidreth, or Selene’s.
Best in Slot (BiS Boys)
- Kra’ghs (Fungal Grotto I) or Velidreth (Cradle of Shadows) both offer great damage to the end game player. Velidreth offers more burst damage and cleave potential, while Kra’gh’s offers more single target and passive damage.
- Two Fanged Snake (Sanctum Ophidia Normal or Veteran) – The best Stamina set in the game in terms of raw damage, enabling a disgusting 4300 Physical Penetration, giving us almost 10% flat damage increase. While not the easiest set to get, it will help tremendously.
- In a group with a lot of Stamina DPS though, try using sets like Nightmother’s or Sunderflame to help everyone instead of just yourself. Always coordinate with your group to find out who is running what! If you use NMG or Sunder, use 2 Weapons (dual wield) and 3 armor pieces to ensure it reaches gold quality for maximum group utility.
- Vicious Ophidian (Any Craglorn Trial Normal or Veteran) – Unparalleled resource management and set bonus efficiency nets this set on any good guide. Again, it’ll be harder to get than other sets, but the power it enables is immense.
- If you’re in a group or you’re confident in your abilities, War Machine (Halls of Fabrication drop) is phenomenal in terms self AND group DPS. Make sure you’re using Crescent Sweep to proc this if you take this route!
- Maelstrom Bow (Veteran Maelstrom Arena) – Hands down the strongest weapon in the game for Stamina builds, enabling an absurd amount of damage. The grind is long, but it’s totally worth it.
Consumables, Race, and Mundus
Food: Bi Health & Stamina food offers the most damage by far, as well as helping our Health pool be sturdy enough. If you prefer more sustain however, try Dubious Cameron Throne (a holiday event recipe). You’ll need to spend some Attribute points in Health to make sure you’re healthy enough though!
Potions: Weapon Power potions (Blessed Thistle + Dragonthorn + Wormwood) to ensure your Savagery and Brutality are up indefinitely. This can get pricey, but try to always use them when fighting tougher content or bosses. You can use junk Stamina potions you find for non serious content.
Race: Redguard remains the best overall choice for both sustain and damage, no doubts about it. Khajiit remains a solid raw damage producing race, but is slightly weaker for the Templar since PotL cannot crit on the explosion. Orcs and Imperials mix a good bit of damage and defensive stats for the solo player or PvPer, while Woodelf remains rather low on the totem pole for PvE. Any race can be done with this build, but if you’re looking to maximize your effectiveness then you’ll want to pick out of the listed races.
Mundus: The best Mundus for PvE damage is by far the Warrior Stone for most Stamina builds. However if you find yourself solo a lot or not with top notch groups, the Lover is a great option as well.
Traits on your Weapons: Traits are highly contextual in terms of what is best. A lot of values change based on group composition, buffs, debuffs, and what kind of player you are. Below is a breakdown of what traits I suggest depending on some of these variables;
- If using Dual Wield; Nirnhoned on your main hand and Sharpened on your off hand is ideal in most situations. If you add up all sources of Physical Resistance Reduction and Penetration, and that number is above 15000, then do not use Sharpened. Instead use Precise.
- If using Two Handed; Nirnhoned on your main hand is ideal.
- Bow Bar; Nirnhoned again is ideal. This simply helps all of our damage over time effects get a bit stronger while on this bar. The only skill that will retain this trait after swapping off, is Rearming Trap Beast.
Enchants/Poisons on your Weapons: Enchants again are contextual. Below will explain the most powerful choices.
- If using Dual Wield; Poison Damage on your main hand and Berserker (Increase Weapon + Spell Damage) on your off hand are ideal for enchants. Your Poison enchant will proc every 4 seconds, and your Berserker will be a buff that lasts 5 seconds on a 10 second ICD (internal cooldown).
- If using Two Handed; Poison Damage or Berserker is ideal. Poison damage helps your single target burst, while Berserker will be better for AoE damage and self healing.
- Bow Bar; Damage Health Poison IX is ideal. These are a crafted poison that require Fleshfly Larva, Nightshade, and Violet Coprinus. These should have two components, “Deals X Poison Damage per second for 4.5 seconds.” as well as “Deals X Poison Damage per second for 6.4 seconds. (10s cooldown)” The 4.5s and 6.4s will only be that high if you have Rank III Medicinal Use passive. If you aren’t keen on constantly spending money to get these poisons you are free to use an Absorb Stamina enchant instead. You will deal MUCH less overall damage however.
Traits on your Armor: All Divines boasts the best DPS. You’re free to have Infused on large pieces if you want to enchant for Max Health to help survivability, or Stamina to help a tiiiiny bit with sustain.
Champion Points
This segment shows the optimal CP setup for a player who is well knowledged in animation canceling and their rotation.
If you’re still learning your rotation or don’t have access to groups, try taking a few points out of Thaumaturge and Precise Strikes, and bumping up Piercing and Physical Weapon Expert.
The Mage (Blue)
- Mighty – 49
- Master-at-Arms – 40
- Precise Strikes – 52
- Piercing – 49
- Thaumaturge – 40
- If your group is applying a lot of Physical Resistance Reduction buffs or you’re running a lot of innate Penetration, you can lower Piercing. Remember that if you add up all sources of Pen+Reduction and it’s over 18200, you’re not gaining any benefit. If this is the case, start pumping up nodes like Master at Arms, Thaumaturge, and Physical Weapon expert.
![Dps Dps](/uploads/1/3/4/3/134379963/842592187.png)
The Thief (Green)
- Tenacity – 49
- Mooncalf – 43
- Warlord – 40
- Sprinter – 19
- Tumbling – 56
- Shadow Ward – 23
The Warrior (Red)
- Elemental Defender – 49
- Hardy – 49
- Ironclad – 61
- Thick Skinned – 61
- Free 10 points
- Keep in mind that each encounter has its own different damage types. Some dungeons, trials, or boss encounters don’t deal Physical damage; so Hardy may become useless. If you’re trying to optimize your mitigation always learn what sort of damage bosses deal, and change your CP accordingly.
Rotation
The rotation of the Stamina Templar can be incredibly easy to begin with, but becomes rather difficult if you’re trying to maximize their damage and group utility. Below will give a rough guide line of how to approach playing the Stamina Templar in a single target encounter. There is also a simple video showing how our rotation might look in a single target fight.
- Apply Buffs. Deadly Cloak (15s), and potentially Restoring Focus* (19s)
- Begin placing DoTs. Always start by placing Endless Hail (10s duration) on your enemy, as it has a 2s wait time before dealing damage. Immediately press Trap Beast (12s duration) as you place Endless Hail , and then Light Attack weave a Caltrops* (14s duration). Light Attack weave again with a Poison Injection (10s duration) and bar swap immediately. Light Attack weave a Power of the Light (6s) and then a Rending Slashes (9s).
- Begin “spam” mode; repeatedly Light Attack or Heavy Attack weaving Biting Jabs. You should be able to get off 3-4 Jabs in quick succession.
- By now some of your DoTs and buffs are fading. Reapply Power of the Light and immediately barswap. Now Light Attack into an Endless Hail, Light Attack into a Trap Beast, Light Attack into a Caltrops, Light Attack into a Poison Injection, and bar swap. If you’re using War Machine, cast Radial Sweep after Poison Injectioning, and bar swap immediately. Retrace step 1-4 until target dies.
* denotes an optional step that not every player will want to do. These can be considered extra steps until you are comfortable with the “base” rotation.